Single Mode

User can start to play with a sneaker. More Sneakers more earning.

Each sneaker has a distance and goals that need to be completed.

Example: User owns a Moon Walker sneaker, achieves goals and completes total 1000m to earning 3000 $PYWALK in 2 hours. At each goal user has a chance to collect a bonus token. The higher goal, the higher chance to get bonus token. Earning token can be increased by sneaker rarity.

Single mode earning mechanics

Average Speed Adjustment Factor (V):

If velocity < minSpeed, V = 0

If velocity > maxSpeed, V = 0

If minSpeed <= velocity <= maxSpeed, V = 1

Durability Adjustment Factor (D):

If Durability < 50%, D = 0.9

If Durability < 20%, D = 0.1

1. SE: Sneaker Efficiency

2. Parameter1,2: A range of system values

In short, the factors which affect PYWALK Earnings are:

1. Sneaker (Type, Rarity, Attributes & Level)

2. Movement Speed

3. Gem (Type, Level & inserted Socket Quality)

Bonus token

Token drop rate(TDR)

x: System value set by dev

G: Goal

In short, the factors which affect Bonus token are:

1. Luck value of Sneaker

2. PYWALK Earning of Sneaker

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